﻿using UnityEngine;
using System.Collections;

public class FireTruck : Seletable {


	private House mAssignedHouse;

	public House AssignedHouse {
		get {
			return mAssignedHouse;
		}
	}

	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}

	public void AssignedToHouse(House house) {
		mAssignedHouse = house;
	}

	public void RemovedFromHouse() {
		mAssignedHouse = null;
	}

}
